Session details



fmx/conference




18:00-19:00
Friday May 05
König-Karl-Halle
fmx/essentials
Virtual Humans Forum: Universal Capture and Realistic Faces: From Movies to Interactive Real-time Applications
George Borshukov, CG Supervisor , Electronic Arts

Generating realistic animated human faces is the "holy grail" of computer graphics. Universal Capture (UCap) was the performance-based facial animation technique that made possible certain landmark achievements in visual effects and virtual cinematography such as the Burly Brawl fight in The Matrix Reloaded as well as the premiere of the first full frame computer-generated face of a known human actor - Hugo Weaving as Agent Smith in The Superpunch scene of The Matrix Revolutions. Recently real-time results of the technique appeared in the highly regarded Fight Night Round 3 Concept Demo at the Playstation 3 launch event. While delivering unmatched fidelity the approach allows enough flexibility to create unique visual experiences from captured actors'


George Borshukov was one of the creators of UC Berkeley's "The Campanile Movie" (SIGGRAPH 1997). He was Technical Designer for the "Bullet Time'' sequences in The Matrix, and received an Academy Scientific and Technical Achievement Award for the image-based rendering technology used in the film. Borshukov led the development of photoreal digital actors seen in The Matrix sequels, and received a Visual Effect Society Award for the design and application of the Universal Capture system in these films. He is now at Electronic Arts focusing on setting a new standard for facial capture, animation and rendering in next-generation interactive entertainment.


George Borshukov
CG Supervisor
Electronic Arts

Electronic Arts (EA), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, the company develops, publishes, and distributes interactive software worldwide for videogame systems, personal computers and the Internet. The company develops games internally, and also engages third-parties to develop games on its behalf at its development and production studios located near San Francisco, Los Angeles, Orlando, Chicago, Vancouver, Montreal, London, and Tokyo. Electronic Arts markets its products under four brand names: EA SPORTS(TM), EA(TM), EA SPORTS BIG(TM) and POGO(TM). In fiscal 2005, EA posted revenues of $3.1 billion and had 31 titles that sold more than one million copies.


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