Session details


Saturday May 06
Convergence of Film and Games: People, Pipelines, and Products
Scot Brew , Senior Art Technical Director, LucasArts

This presentation addresses the trends of convergence between games and film as it relates to the roles, content pipelines, technology, techniques, and resulting end products. With a unique perspective from both a film and games background, the presenter will tour the similarities and differences of those two industries and what drives them towards a collision course.

Scot Brew is a Senior Art Technical Director at LucasArts and works with both artists and programmers to develop art pipelines, solve production issues and spearhead future technologies. Before moving into games, he was a Technical Director in the film industry at Square USA working on tools and pipelines for the “Final Fantasy: The Spirits Within” feature film. He has spoken at GDC and other events to advocate the Technical Director role in games and discuss art pipeline issues. In 2003 Alias presented him the prestigious Maya Masters award ( His education includes both Aerospace Engineering and Liberal Arts degrees with a focus in studio art.

Scot Brew
Senior Art Technical Director

LucasArts is a leading publisher and developer of interactive entertainment for video game console systems and personal computers. The company was founded by filmmaker George Lucas to provide an interactive element to his vision of a state-of-the-art, multi-faceted entertainment company. Since its inception in 1982, LucasArts has continually been heralded for its focus on creating rich, immersive worlds for players to discover. LucasArts games continually receive critical acclaim and attain commercial success, with the company’s products often earning Game of the Year honors, including multiple awards from the Academy of Interactive Arts & Sciences.

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