Session details


Saturday May 06
Creating a Digital Performance – Video Game vs. Film
Eric Armstrong , Sr Animation Director – Sports Business Unit, Electronic Arts Canada, Electronic Arts

Creating an engaging performance with an animated character is difficult, to say the least. Every digital medium faces similar challenges – how can we do it better, faster & cheaper? However, when you mix in the technical dependencies of these same mediums, many unique challenges arise. This presentation will attempt to identify the similarities and differences of next-gen video game production and feature film production by comparing and contrasting video clips of each. Issues such as the purpose of animation, the purpose of performance (there can be a difference) and who is ultimately responsible for creating them will be discussed. Only by delving into the Who, What & Why of each medium can we hope benefit from each others experiences.

Eric is a veteran animator, supervisor and director in the animation and visual effects industries. A Graduate of the cell animation program of Sheridan College, Eric began his career in the late 80’s working on animated TV series. In 1990 Eric relocated to California to work for Industrial Light & Magic. Then in 1996 Eric accepted the position of animation director with Sony Pictures Imageworks. Over an eight year period Eric helped to build an animation department while working on numerous feature films including "Stuart Little 1 & 2", "Hollowman" and "Harry Potter". In 2002 Eric was tapped by Imageworks to direct the computer animated short "The ChubbsChubbs" for which he received an academy award.From 2003 to 2004 Eric directed the development of several animated features for DreamWorks Feature Animation before accepting a position within the gaming industry.

Eric Armstrong
Sr Animation Director – Sports Business Unit, Electronic Arts Canada
Electronic Arts

Electronic Arts (EA) is the world’s leading independent developer and publisher of interactive entertainment software for advanced entertainment systems such as the Sony PlayStation 3, PlayStation2, the PSP™ (PlayStation® Portable) system, Xbox 360 and Xbox® video game system from Microsoft, Nintendo GameCube™ and games for the PC.

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