The "Artificial Actors“ project at the Animation Institute is focused on finding new ways to automate various aspects of character animation. A team of artists and computer scientists is concentrating on the animation and representation of the human face in film, computer games, and other interactive applications.
Volker Helzle will give an overview about the developed tools and techniques. One of the final results is the
Facial Animation Toolset for Maya. It combines powerful tools for believable facaial animation and is available at no cost form the project
website.
Sebastian H. Schmidt will present his recent Diploma Thesis (Bauhaus University Weimar) about
"GPU based Real-Time Facial Animation" where he explores the capabilities of graphics hardware to achieve more believable facial animations.
Stefan Habel developed a framework for so-called
"Autonomous Virtual Agents". He will explain this approach of a basis for real-time virtual characters, and as an example of a possible implementation show an agent that is able to react to users by using a face detection system.
Finally Robin Reyer will give an insight into an upcoming project dealing with totally convincing and realistic digital characters.
The "Artificial Actor" Project at the Institute of Animation is financed by the federal state Baden Württemberg.